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Type Files/Tbullets

Structure of Tbullets T file:

  • Body file Body of the projectile
  • Picture ID - Not used
  • Rotation X
  • Rotation Y
  • Rotation Z
  • Galaxy subtype - Not used
  • Description - String ID from Page 17 of text resource files
  • Shield damage - Damage done to shields
  • Energy used - In energy units per shot?
  • Launch (or impact?) sound - Index to Sounds file
  • Lifetime - Lifetime of the projectile in milliseconds
  • Speed - Speed of the projectile. Range is function of lifetime and speed
  • Bullet flags - See Bullet flags below
  • RGB (B) - Blue glow effect modifier
  • RGB (G) - Green glow effect modifier
  • RGB (R) - Red glow effect modifier
  • Rapid Size X - Width of bullet collision area
  • Rapid Size Y - Height of bullet collsion area
  • Rapid Size Z - Length of bullet collision area
  • Engine Effect - Index to Effects file
  • Impact effect - Index to Effects file
  • Launch effect - Index to Effects file
  • Hull damage - Damage done to hull
  • Engine Trail
  • Ambient sound - Sound of the projectile when flying - index to Sounds file
  • 3D Sound Vol Min
  • 3D Sound Vol Max
  • Ammo - Ware used as ammo - index to TWareT or 128 (?) for energy weapons
  • Production RelVal (NPC) - Price for NPCs (it's not really a price)
  • Price modifier PRI - Primary Price Modifier
  • Price modifier SEC - Secondary Price Modifier
  • Ware class - Class (size) of the object - affects which ships can carry it
  • Production RelVal (player) - Price for the player (it's not really a price)
  • Min. Notoriety - Minimal notoriety the player must have to be able to use this object
  • Video ID - Stream ID from Videos file containing the animation displayed in the Info screen
  • Skin - Index to Skins file
  • Object ID - Identifier of the object

Bullet flags

Value Effect Description
1 PAC Unk - set on SS_BULLET_PR_BETA (Beta Particle Accelerator Cannon bullet)
2 Beam The bullet is a continuous beam
4 ZigZag Set on SS_BULLET_FLASH (Ion Disruptor bullet) - seems to produce a zig-zag effect
8 Areal Set on SS_BULLET_WIDE_* (Alpha Phased Shockwave Generator bullets)
16 ION Unk - set on SS_BULLET_FLASH (Ion Disruptor bullet)
32 Ignore shields Do not affect shields
64 Use ammo Consume the ware specified by Ammo index
128 Repair Weapon will repair instead of damage the target
259 Flak Unk - set on SS_BULLET_FLAK_* (Flak Artillery Array bullets)