Type Files/Tbullets
Structure of Tbullets T file:
- Body file Body of the projectile
- Picture ID - Not used
- Rotation X
- Rotation Y
- Rotation Z
- Galaxy subtype - Not used
- Description - String ID from Page 17 of text resource files
- Shield damage - Damage done to shields
- Energy used - In energy units per shot?
- Launch (or impact?) sound - Index to Sounds file
- Lifetime - Lifetime of the projectile in milliseconds
- Speed - Speed of the projectile. Range is function of lifetime and speed
- Bullet flags - See Bullet flags below
- RGB (B) - Blue glow effect modifier
- RGB (G) - Green glow effect modifier
- RGB (R) - Red glow effect modifier
- Rapid Size X - Width of bullet collision area
- Rapid Size Y - Height of bullet collsion area
- Rapid Size Z - Length of bullet collision area
- Engine Effect - Index to Effects file
- Impact effect - Index to Effects file
- Launch effect - Index to Effects file
- Hull damage - Damage done to hull
- Engine Trail
- Ambient sound - Sound of the projectile when flying - index to Sounds file
- 3D Sound Vol Min
- 3D Sound Vol Max
- Ammo - Ware used as ammo - index to TWareT or 128 (?) for energy weapons
- Production RelVal (NPC) - Price for NPCs (it's not really a price)
- Price modifier PRI - Primary Price Modifier
- Price modifier SEC - Secondary Price Modifier
- Ware class - Class (size) of the object - affects which ships can carry it
- Production RelVal (player) - Price for the player (it's not really a price)
- Min. Notoriety - Minimal notoriety the player must have to be able to use this object
- Video ID - Stream ID from Videos file containing the animation displayed in the Info screen
- Skin - Index to Skins file
- Object ID - Identifier of the object
Bullet flags
| Value |
Effect |
Description |
| 1 |
PAC |
Unk - set on SS_BULLET_PR_BETA (Beta Particle Accelerator Cannon bullet) |
| 2 |
Beam |
The bullet is a continuous beam |
| 4 |
ZigZag |
Set on SS_BULLET_FLASH (Ion Disruptor bullet) - seems to produce a zig-zag effect |
| 8 |
Areal |
Set on SS_BULLET_WIDE_* (Alpha Phased Shockwave Generator bullets) |
| 16 |
ION |
Unk - set on SS_BULLET_FLASH (Ion Disruptor bullet) |
| 32 |
Ignore shields |
Do not affect shields |
| 64 |
Use ammo |
Consume the ware specified by Ammo index |
| 128 |
Repair |
Weapon will repair instead of damage the target |
| 259 |
Flak |
Unk - set on SS_BULLET_FLAK_* (Flak Artillery Array bullets) |