Type Files/Tlaser
Structure of Tlaser T file:
- Body file - Body displayed when the weapon is floating in space
- Picture ID - Not used
- Rotation X - Vertical turret speed
- Rotation Y - Horizontal turret speed
- Rotation Z - Not used
- Index
- Description - String ID from Page 17 of text resource files
- Rate of fire - The value is 1 shot per x milliseconds (1000 = 60 rounds per minute)
- Sound - Index to Sounds file
- Projectile - Projectile fired by this weapon - index to TBullets file
- Energy - How much energy does the weapon have
- Charge rate - In percents per second (0.5 = 50% per second will be restored)
- HUD Icon - Icon name from IconData file
- Volume
- Production RelVal (NPC) - Price for NPCs (it's not really a price)
- Price modifier PRI - Primary Price Modifier
- Price modifier SEC - Secondary Price Modifier
- Ware class - Class (size) of the object - affects which ships can carry it
- Production RelVal (player) - Price for the player (it's not really a price)
- Min. Notoriety - Minimal notoriety the player must have to be able to use this object
- Video ID - Stream ID from Videos file containing the animation displayed in the Info screen
- Skin - Index to Skins file
- Object ID - Identifier of the object