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Type Files/Tlaser

Structure of Tlaser T file:

  • Body file - Body displayed when the weapon is floating in space
  • Picture ID - Not used
  • Rotation X - Vertical turret speed
  • Rotation Y - Horizontal turret speed
  • Rotation Z - Not used
  • Index
  • Description - String ID from Page 17 of text resource files
  • Rate of fire - The value is 1 shot per x milliseconds (1000 = 60 rounds per minute)
  • Sound - Index to Sounds file
  • Projectile - Projectile fired by this weapon - index to TBullets file
  • Energy - How much energy does the weapon have
  • Charge rate - In percents per second (0.5 = 50% per second will be restored)
  • HUD Icon - Icon name from IconData file
  • Volume
  • Production RelVal (NPC) - Price for NPCs (it's not really a price)
  • Price modifier PRI - Primary Price Modifier
  • Price modifier SEC - Secondary Price Modifier
  • Ware class - Class (size) of the object - affects which ships can carry it
  • Production RelVal (player) - Price for the player (it's not really a price)
  • Min. Notoriety - Minimal notoriety the player must have to be able to use this object
  • Video ID - Stream ID from Videos file containing the animation displayed in the Info screen
  • Skin - Index to Skins file
  • Object ID - Identifier of the object